Pendred E. Noyce is a physician, author, and trustee of the Robert Noyce Foundation, which supports innovation and improvement in public education in mathematics, science, and literacy. She was educated at Harvard, Stanford, and the University of Minnesota Hospitals, and she practiced internal medicine in the Boston area before pausing from medicine to work full-time on education issues. For eight years, she helped lead the NSF-funded Massachusetts State Systemic Initiative, PALMS, which inspired the development of curriculum frameworks, assessments, professional development, family involvement, and strategic planning for districts in mathematics and science statewide. As a founding funder and chair of the Rennie Center for Education Research and Policy, Noyce has helped formulate and write policy papers on value-added assessment, opportunity to learn in science, and alternate math pathways to college readiness. She also serves on the boards of the Concord Consortium, where she is past chair; TERC; the Consortium for Mathematics and Its Applications; the Libra Foundation; and the Boston Plan for Excellence. She is the author of the Lexicon series of middle-grade fantasies for children and is a founder of Tumblehome Learning, Inc, which publishes science-based mysteries, biographies, and accompanying kits and activities for young people ages eight through sixteen.
Daniel T. Hickey is an associate professor in the Learning Sciences program at Indiana University in Bloomington, and a research professor with the Indiana University Center for Research on Learning and Technology. He completed his PhD in psychology at Vanderbilt University, where he studied with James Pellegrino and the other members of the Cognition and Technology Group at Vanderbilt. He also completed postdoctoral training at the Center for Performance Assessment at the Educational Testing Service. He studies participatory approaches to assessment, feedback, evaluation, and motivation. He primarily works with technology-supported learning environments including video games, digital networks, and e-learning. He has directed projects in these areas funded by the National Science Foundation, NASA, and the MacArthur Foundation, and has published both practical and theoretical papers in leading journals.